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  • PC Hotfix (07.09.2019)

    Ignasis (Community Team)
    Hey everybody,

    We're continuing to work on the crashing issues that were introduced with Update 37 as our highest priority. We are launching a new hotfix with an additional fix for a widely reported crash and a few extra fixes we wanted to bundle in as well. We're still actively collecting feedback about the Fatal Error crashes and will continue to work on additional fixes in the upcoming days.


    Thank you community for your continued feedback and support.


    Please remember that updates can mess with your installed mods. We suggest taking a backup of your current database before updating to any new patch if you have mods installed.




    * Fixed a crash issue regarding inventory transactions.



    * Fixed an issue that would allow oils to be stacked.
    * Oils cannot be applied to gaseous orbs anymore.


    * Chat box shouldn't overlap the hotbar when playing in lower resolutions anymore.

  • Catch us at TwitchCon!

    Nicole V(Community Manager)


    We’re coming for you San Diego! Community Director, Natascha, and Community Managers Andy and Nicole will be at TwitchCon this year showing off Moons of Madness and Conan Chop Chop that attendees can play.
    We’ll also have Conan Exiles on the floor showing off a little something special. wink Come say hi to us, try out these awesome games, and get free stuff. See you there!
  • PC Hotfix (05.09.2019)

    Ignasis (Community Team)
    Hey everybody,

    We wanted to get this hotfix out as soon as possible to address some of the issues reported after Update 37. We're still working on additional fixes for fatal error crashes and other problems our community has been sending us feedback about.

    Thanks again for your support.

    Please remember that updates can mess with your installed mods. We suggest taking a backup of your current database before updating to any new patch if you have mods installed.


    Currently Known Issues
    • We're aware and actively looking into additional crashing issues with inventories and certain crafting stations. We aim to release a fix for this as soon as we can.






    • Fixed a crash that would happen randomly when the game was loading item data.


    • The Recipe for Hardened Steel Bars have changed: Now it requires 1x Steel Bar + 1x Black Ice
    • Fixed an issue where Exceptional and Flawless Items could be crafted without having the correct feat unlocked.



    • The Annihilator weapon has been rebalanced and no longer has 100% armor penetration.



    • Fixed several issues regarding the Oil and fittings items.
    • Fixed an issue where the Soothing buff would grant too much health regeneration.
  • PC Patch (03.09.2019) - Battle Standards, New Weapon types, further balancing and more!

    Ignasis (Community Team)
    Greetings exiles!

    We’re back with another free patch full of new and juicy mechanics and features including the new battle standards, a substantial rework and re-balancing of many weapon animations and combat mechanics as well as two new weapon types, modification oils and master level weapon fitting and kits! But that’s not all, as we’ve also worked on a ton of new bug and exploit fixes.

    Last, but not least, with this new patch we’re releasing our newest DLC pack, “Blood and Sand”. For all the details including what’s in it, you can check out the announcement following this link!

    Thank you once again to our incredible community for your amazing support with Conan Exiles.



    Please remember that updates can mess with your installed mods. We suggest taking a backup of your current database before updating to any new patch if you have mods installed.




    Battle Standards

    The new Battle Standard placeable will allow you to establish a PvP zone on PvE servers. This is perfect for players on passive servers who sometimes want to engage in combat without the risk of losing everything.

    Anyone who steps inside a Battle Standard's area of effect will be eligible to engage in PvP combat. Activating PvP is completely optional, so people can’t grief you by suddenly plonking down a Battle Standard and gunning for a fight.

    You’ll also get to keep your inventory if you die inside a Battle Standard’s area of influence, so the PvP combat is fairly risk free.



    Short Swords and Two-handed Great Axes
    With this update we’re introducing two new weapon types to Conan Exiles: Short Swords and Two-handed Great Axes. Of course, they come with their own combos and animations.

    The axes work like a fusion between the warhammers and dual wielding axes. With this in your arsenal you can spin around like a top, causing a lot of damage over a large area. Be careful so you don’t run out of stamina though, which will leave you vulnerable.



    Short swords are a faster alternative to regular broadswords and will let you perform simple stab and slash combos until you run out of stamina. They’re meant to be used against single enemies as the stab and swing have a very narrow radius.



    Weapon Animation Changes

    In Update 37, we’re changing the combat animations for the Longsword, Great Sword and Pike weapon types. They won’t behave radically different to how they used to, but you will notice a few differences.

    Here are the changes we’ve made:

    • Longswords have been made more refined, by giving them a longer “linger window” between each attack, and a new finishing animation in the Heavy attack combo chain. Instead of a leap forward, the finishing move is now a simple horizontal forward slash. The new finisher has less range, but there’s less chance of overextending and going past your enemy.

    • Great Swords have been tuned to be more effective against crowds. The overhead smash attack can now be found on the CTRL key (meaning we’ve removed the kick for this weapon), and the opening of a Heavy attack combo is now a big, 180 degree, horizontal slash. The full set of heavy attacks damages a wide area and can be quite effective when surrounded by several enemies.

    • The two-handed Pikes are probably getting the biggest change of the bunch. It’s no longer a crowd control weapon and has been reworked into a weapon that’s more effective in close quarters against a single enemy. The light attack combo chain is now a series of poke attacks like the heavy attacks. The difference is that the light attacks will plant your feet instead of pushing you forward.

    Test them out, see how you like it, and let us know how it works in the comments below!



    New mod kits/upgrades

    We are expanding the ways you can modify your weapons and armor with the addition of weapon oils. These are more powerful versions of the already existing mod kits, with the drawback that the boosts they provide are time limited. The oil will also severely drain the durability of whatever it’s applied to once the timer has run out.

    The “Weapon Oils” feat can be purchased from the Archivist in the Unnamed City for 5 Fragments of Power. Oils are crafted at the Firebowl Cauldron. Only one can be active at a time and applying a new kit or oil will override the current effect.

    • Oil of Damage – Either increases weapon damage by 10% permanently or increases weapon damage by 25% temporarily
    • Oil of Penetration – Increases weapon armor penetration
    • Oil of Harvest – Increases amount of resources obtained per swing of a harvesting tool.
    • Oil of Concussion – Increases concussion damage on a weapon
    • Oil of Balance – Decreases a weapon’s Stamina cost per attack

    We’re also introducing new Master level weapon fittings and kits, which come with great boons, but also severe drawbacks. These can be learned by unlocking the Grandmaster Armorsmith and Grandmaster Weaponsmith feats in a certain dungeon.

    New DLC available for Purchase: Blood and Sand

    Build arenas and vaults to rock it out with new building pieces and decorate them with new banner placeables. Gear up with new armor pieces and face your opponents with new weapons in this new DLC included in the Year 2 Season Pass. You can read the full announcement here.

    https://www.youtube.com/watch?v=nYBtl6ARNGM



    • Battle Standards!
    • New weapons: 2h axes and short swords.
    • New animations.
    • Exploit fixing.
    • Combat balancing changes.
    • Balancing changes to several weapons, armor and items.
    • The Sword of Crom no longer makes thralls act unresponsively.
    • Altars placed on foundations should no longer disappear after upgrading them to higher Tier.
    • ...and many more fixes, balancing changes and QoL additions!

    ---




    • Fixed a number of game crashes.



    • Fixed a number of undermeshing locations.
    • Fixed a case where it was possible to loot corpses through walls.
    • Fixed a case where it was possible to loot corpses in PVE servers.
    • It is no longer possible to reach outside the boundaries of some dungeons and build in there.
    • Fixed a crash relating to exploiting.
    • Fixed an exploit that allowed players to gain infinite stamina.
    • Fixed an issue that allowed players to attack without using stamina.
    • Fixed an issue where it was possible to climb without using stamina.
    • Fixed an exploit allowing stunlocking enemies with daggers.



    • New Weapon Type: Two-Handed Axes (Great Axes). These axes allow for wide, powerful swings that will decimate your opponents en masse.
    • New Modkits and Weapon Oils are now available. New Modkits can be learned from inside the Warmaker's Sanctuary dungeon, while the Weapon Oils can be purchased from the Archivist in the Unnamed City.
    • New Weapon Type: Short Swords. These swords allow for accurate, forward-motion stabs as opposed to the wider swings from their larger cousins.
    • New Placeable: Battle Standard
      • The Battle Standard allows you to combat other players, even on PvE servers. The system is an OPT-IN system (meaning, you have to agree to the terms before it becomes active) that is not forced on you when entering the area and you can choose to ignore all PvP should you choose to.
      • Dying to PvP combat while in range of the Battle Standard also prevents you from dropping your loot, allowing you to create designated PvP areas. The Battle Standards can also be picked up by anyone as they disregard ownership.
      • New DLC available for purchase: Blood and Sand! You can read the announcement here.



    • Giant King Statuettes should no longer have 0 hitpoints when placed.
    • Altars placed on foundations should no longer disappear after upgrading them to higher Tier.
    • The Kiln should no longer display as having 0 hitpoints when placed.
    • Added thin lines inside the Yamatai and Pict foundations and ceilings in order to more easily show the direction of planks when placing these pieces.


    • Hyperborean Slaver Epic armor no longer requires double the amount of Hardened Steel bars.
    • Crafting cost for one of the Impaled Skulls was homogenized.
    • Turan Furniture-Maker recipes now correctly inform you about which crafting station is used for them.
    • Exceptional/Flawless items can no longer be crafted without having the required Feat unlocked.


    • Acid and Smoke arrows can now properly be dragged onto bows.
    • The Fluid Swings perk now correctly reduce stamina cost for heavy attacks.
    • The Shank now correctly applies Sunder on hit.
    • It's no longer possible to apply poisons to "The Festering One", since it has poison on it by default.
    • Doom and Shark Bite should now correctly (but rarely) hit for bonus damage.



    • The Sword of Crom no longer makes thralls act unresponsively.



    • Fixed an issue where the Rocknose purge would spawn too many Ice Rocknose Kings.



    • Children of Jhil now rarely drop Hollowbone arrows.
    • Bandages now get rid of bleeds immediately, applies healing but confers a strong cripple effect.
    • Stat buffs from various sources no longer stack. In addition, the bonuses granted from the Warmaker dungeon books have been reduced from +8 to +4.
    • The chest in Hanuman's Grotto will now grant pets 20% of the time instead of 100% of the time. If a pet is not given out, Hanuman's Gift (potion) will be granted instead.
    • The Sobek armor bonuses have been rebalanced.
    • Hunter's Potion now grants +5 Accuracy instead of +8.
    • The effect of the perk "Gluttonous Gains" has been reduced somewhat.
    • DLC Armors should no longer differ from basegame armors in terms of amount of temperature protection.
    • Claw weapons have had their stamina cost increased, damage lowered and it's no longer possible to poison them. In addition, the bosses "Claw" and "Rake" now drop the Bestial Claws more rarely.
    • Light armors have had their armor values reduced.
    • Heavy armors have had their armor values increased.
    • The Sunder effect no longer causes 20% armor removal per stack; this now reduces armor by 10% per stack instead, making armor more valuable.



    • Beds should no longer lose their binding after rejoining a singleplayer session.
    • Setite Cult Helmet should now provide the correct bonus.
    • Fixed an issue where Flawless and Exceptional Reptilian gauntlets would grant bonus points to two attributes.
    • Practice Swords now have correct blood-splatters on them.
    • Explosive Jars can no longer be suspended on walls.
    • Hanuman's Gift potion may now correctly grant bonus to Vitality.
    • Fixed an issue where it was not possible to interact with objects through open door.
    • Survival stat now correctly reduce the duration time for negative effects.
    • Gold-Vein Rocknoses now correctly drop Gold-vein carcasses when harvested instead of normal rocknose carcasses.
    • Fixed an issue where the Keystone would not be destroyed after it was used.
    • Fixed an issue where PvP servers are switched to PvE mode and lose their Region after entering admin mode.
    • Skeletal Serpentmen now correctly drop their heads when harvested with the correct tool.
    • Fixed an issue where it was possible to avoid fall damage by landing on an NPC.




    • Fixed a number of locations where it was possible to cheese boss-encounters. #grating
    • Fixed a number of stuck spots in the world.
    • It is no longer possible to climb inside the Warmaker's Sanctuary while playing the single-player mode.
    • Terrain/Environment Fix.
    • Tweaked some visual imperfections in the world.
    • Fixed an issue where the light from Furnaces would be extremely bright and flicker when reflected by wet surfaces.



    • Updated surface swim animations to fix issue with floating weapon if a weapon is equipped.
    • Added underwater swing animations for hatchet, pick and sickle.
    • Removed one of the ghost cinematics near the Shattered Basin.
    • 1H Sword animation changes: The One-Handed Sword has received new animations for some of the attacks in order to bring it more closely to the intended weapon profile.
    • Spear animation changes: The spear have received a number of new animations in order to bring it more in line with its intended weapon identity. The light attacks are now stationary and no longer have wide swings.
    • Two-Handed Sword animation changes: The Two-Handed swords have received a number of new animations in order to bring it more in line with its intended weapon identity, making it swing in wider arcs. The overhead smash has been moved from the first heavy combo-step into the alternate-attack button and replaced with a wider swing.



    • After a few days in the galleys, our #spellchekker has fixed a number of spelling and grammar errors in item names and descriptions as well as names for NPCs.
    • Fixed a number of keywords for weapons.
    • Fixed some descriptions for buffs, amongst others the buff granted by Riptide.
    • The Journey Step "Experience the heat of the volcano" has been renamed to "Survive scorching heat" as this more accurately reflects the unlock.
    • The Skeleton Warrior is now using the correct icon.
    • Health bar should no longer persist when a player dies from the Executioner's weapons.
    • Inspecting Wells with a repair hammer now correctly shows the structure information.
    • Fixed an inconsistency between Giant King Statuette icons and their in-game models.
    • Fixed an issue where Video settings Restore Defaults would not apply Windowed mode or resolution.
    • Rockslide now has the correct amount of skulls on its Health Bar.
    • Rake and Claw bosses now have the correct amount of skulls on their Health Bars.
    • Player List now updates correctly when any Player leaves the session.
    • Using multiple Vehemence Elixirs in short period of time should no longer duplicate buff prompts.
    • Player List in the Admin Panel can now be scrolled with a controller.
    • Changed the icon for "Thorgar's Recipe Fragment".

    ---


    Trello Report Board
    We have a public bug tracking board **here[trello.com]**! You can check this to track the issues that get brought up by the community the most. In the "For prioritization" column you can vote for the issues you would like us to prioritize and we will make sure it gets moved into development asap. You can read the full details on how it works on the forum post **here[forums.funcom.com]**.

    Separate TestLive Product on Steam
    We heard your input regarding the inconvenience with having to switch back and forth between the main game and our TestLive servers. To make it easier for you and because we really value your testing and feedback, we added a separate product for the TestLive server on Steam.

    If you own Conan Exiles on Steam, you should now see a separate Product called "Conan Exiles - Testlive Client" in your library which gives you the option to install an additional instance of the game specifically for the TestLive servers. Please be aware that this will prompt you for a full additional installation.

    We are aware that not everyone wants install or has space for two full installations. For those of you who don't want to play through the additional TestLive Client, you can still access the TestLive servers through our old method[forums.funcom.com].
  • Blood and Sand Pack Now Available

    Jens Erik (Community Manager)


    The Exiled Lands is a brutal place and the fight for survival is difficult and relentless. With the all new Blood and Sand pack you can crush your enemies wearing new armors and wield fearsome weapons while fighting in new vaulted tunnels and arenas.




    With Update 37 we introduced two-handed axes and short swords. Blood and Sand grants access to five new great axes and short swords, which look great when combined with the new armor pieces.

    Finally, we’d be remiss not to mention the new building pieces and placeables. The Arena set is perfect for building colosseums and decorating them with new banners, gates, vaults, and much more!

    The Blood and Sand Pack contains:
    • 29 new arena building pieces
      • A set of building pieces made for arenas and vaults
    • 15 new armor pieces in three sets, such as the Bear Shaman armor
      • Light, medium and heavy sets with an epic end-game version of each
    • 19 new weapons in the Bloodletter set plus all new weapons
      • Same power as iron weapons with an epic end-game version of each weapon
    • 15 new war banner placeables
      • Decorate your new arena or castle with all new war banners




    All the new content in Blood and Sand is exclusive to this DLC and adds new visual options but does not give any in-game advantage in power. All the new items have comparable stats to existing items.
  • Everything You Need to Know About Battle Standards

    Jens Erik (Community Manager)


    Battle Standards is a new type of placeable that we think a lot of you are going to appreciate. Since Early Access we’ve had players ask us for ways to establish specific areas as PvP zones, specifically so they can set up arenas for dueling and gladiatorial combat on servers not specifically dedicated to PvP.

    Battle Standards will do exactly that.

    The Placeable
    The Battle Standard is a tall, placeable flag with two crossed swords on the front. It’s intention is to establish a PvP “Zone” in an area around it. The intended functionality is to allow players to first build an arena structure and then establish the PvP Zone with the cunning use of a flag.



    We’ve implemented several additional special functions and rules to the battle standard in order to prevent griefing and exploiting:

    • Once crafted and placed, it can’t take damage
    • Once placed it will prevent placing down other structures inside the PvP area (so make sure you’ve finished your arena before plonking down the flag)
    • The Battle Standard doesn’t have land-claim
    • It uses exclusive placement rules to prevent multiple arenas being placed too close to each other.
    • PvP combat inside the Battle Standard’s area of influence is completely optional, so people can’t trick you into PvP combat when you don’t want to.
    How it works:
    In an area around the Battle Standard, PvP is allowed, even outside normal PvP limits. When you enter the area you’ll get a warning message on the screen asking if you want to enable PvP combat. This message will only appear if you’re not eligible for PvP, e.g. if you’re on a PvE server or outside PvP combat hours on a PvP server.

    The warning message will give you the option to opt in, opt out, always opt in, or always opt out.

    • Opting in makes you instantly eligible for PvP combat while inside the Battle Standard’s area of effect. Leaving the area will turn off PvP combat.
      • If you opt out you can walk around in the Battle Standard's zone of influence, but without being eligible for PvP combat
    • Choosing to always opt in does not turn off PvP combat once you've left the area.
    • Choosing to always opt out will opt out of all Battle Standards for that session.

    Battle Standard choices will be saved on a per-session basis. Logging out, then back in, will reset whatever choice you made before you logged out.

    Dying in the arena doesn’t drop any loot. The exception to this is if the server already has the option to drop loot enabled. Then loot will drop as normal.

    FAQ:
    • What is the point of having Battle Standards on PvP servers?
      • On full PvP servers the Battle Standards will be useless, but can be used to mark arenas or areas of interest
      • On timed PvP servers the Battle Standard will let you organize PvP fights outside the PvP window
      • On PVE-C/PvE servers the Battle Standards will work as described above
    • What about NPC damage?
      • The Battle Standard won’t change anything when it comes to NPCs. NPCs and wildlife will still be able to do damage within a PvP area. Death by animal in a PvP area will have the same effect as death by player (no loot drop).
    • What if I enter with a thrall?
      • Thralls won’t be affected by the Battle Standard, only the player
    • How do I know if a player is eligible for PvP combat?
      • There will be an icon on their health bar, similar to the buff/debuff icons
    • What will PvP look like in clans?
      • PvP mode should override friendly fire setup for players in the same clan
  • Decay timers on official servers back to normal values next week.

    Ignasis (Community Team)
    Hey everybody!

    Hope you all had a wonderful time this summer and enjoyed the break with your close ones.
    We announced back in July that our official timers would increase to 2 weeks so you could enjoy your summer away from the Exiled lands. As August fades away, we’ll be reverting those timers to the standard 7 days on all official servers, all platforms. That also includes PS4 which had 14 day timers since it was featured in PS+ to help with the huge influx of new players. When, you’ll ask? On September 6th! (that is, a week from the time of this post).

    But this isn’t the only big thing happening next week, as we’re going to launch our next patch, including our new DLC pack “Blood and Sand” on September 3rd!



    If you’re curious about what this patch will include, you can watch our previous devstream or read the Testlive patch notes to get an idea of most of the stuff included, with new changes and fixes packed in that we’ve been working on for the past week. And if you want to get an idea of all the goodies coming in “Blood and Sand”, you can take a look at our latest devstream showcasing all the bloody and sandy stuff bundled in, or read the very convenient recap put together by our community here.

    Thank you all for your continued support and see you in the Exiled lands!
  • Conan Exiles Dev Stream - Update 37 Highlights

    Jens Erik (Community Manager)


    Did you miss today's stream? Fear not, intrepid Exile! You can catch the VOD over on YouTube and get the rundown on what's coming in Update 37!

    https://youtu.be/FVrKtJXzfgg

    If an hour long YouTube video isn't your thing, here's a quick recap:

    - Battle Standards will let you enable PvP zones on non-PvP servers, so you can now wage private duels against friends and frenemies alike. You won't lose your inventory if you're killed within the area of effect of a Battle Standard!

    - We're introducing two new weapons: Two-Handed Great Axes, which are great for crowd control, and Short Swords, which are quick and accurate.

    - Attack animations for Longswords, Great swords and Pikes have been changed for certain combo attacks. Jump to in the video for more details.

    - We're expanding your options for modifying weapon attributes with new Weapon Oils and better mod kits. Weapon oils will give your weapons and tools a huge boost, but will severely hamper durability.
  • PSA: Avatar summoning temporarily disabled on Official servers

    Ignasis (Community Team)
    Hey everybody,

    We’re aware of a current issue that some players are using to obtain and store avatar tokens in unintended ways. This is being abused by a few players and clans to create unfair situations in some official servers. Our team is aware of these methods and are working on a fix thanks to the collaboration of our community. However, we do not have any estimate times regarding the launch of this fix.

    After discussing it internally over the past few days and examining the situation many of you have reported, we’ve decided that the best way to proceed until this issue is patched live is to disable Avatar summoning on all official servers in effect immediately.

    We’ve also been increasing our security measures to make sure players who have been negatively impacting the game via exploits, cheats and other methods cannot keep circumventing any sanctions applied to their accounts on PC.

    We apologize for any frustrations this might cause and we truly appreciate your feedback and patience.
  • PC Hotfix (02.07.2019)

    Jens Erik (Community Manager)
    Dear exiles!

    It's time for a quick hotfix to take care of some issues that popped up after the most recent patch[forums.funcom.com]. This patch includes fixes for poison on daggers, acid arrows, and a Grit perk fix.



    • Acid arrows now cost more to craft and instead of doing 10 damage to durability per tick, they do 1 damage per tick.
    • Dagger weapons now apply 2 poison stacks per hit instead of 3.
    • Specter Coating can no longer apply negative effects on players and the weight of it has been reduced by half


    • Changed how bandages work - It is now possible to remove bleeds instantly using Bandages. Doing so will put a small cripple effect on you instead. Bandages can now also be used while in combat.


    • Acid arrows no longer do damage outside PvP Raid-time
    • Fixed an issue where the Fluid Swings Perk (40 Grit) was always in effect
    • The Jhebbal Sag potion again grants +8 Accuracy
    • The icons for the building competition paintings have found their way back into the game
| Date published: not known
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Headlines


»PC Hotfix (07.09.2019)
Hey everybody,We're continuing to work on the crashing issues that were introduced with Update 37 as our highest priority. We are launching a new h...
»Catch us at TwitchCon!
We’re coming for you San Diego! Community Director, Natascha, and Community Managers Andy and Nicole will be at TwitchCon this year showing off Moo...
»PC Hotfix (05.09.2019)
Hey everybody,We wanted to get this hotfix out as soon as possible to address some of the issues reported after Update 37. We're still working on a...
»PC Patch (03.09.2019) - Battle Standards, New Weapon types, further balancing and more!
Greetings exiles!We’re back with another free patch full of new and juicy mechanics and features including the new battle standards, a substantial ...
»Blood and Sand Pack Now Available
The Exiled Lands is a brutal place and the fight for survival is difficult and relentless. With the all new Blood and Sand pack you can crush your ...
»Everything You Need to Know About Battle Standards
Battle Standards is a new type of placeable that we think a lot of you are going to appreciate. Since Early Access we’ve had players ask us for way...
»Decay timers on official servers back to normal values next week.
Hey everybody!Hope you all had a wonderful time this summer and enjoyed the break with your close ones.We announced back in July that our official ...
»Conan Exiles Dev Stream - Update 37 Highlights
Did you miss today's stream? Fear not, intrepid Exile! You can catch the VOD over on YouTube and get the rundown on what's coming in Update 37!http...
»PSA: Avatar summoning temporarily disabled on Official servers
Hey everybody,We’re aware of a current issue that some players are using to obtain and store avatar tokens in unintended ways. This is being abused...
»PC Hotfix (02.07.2019)
Dear exiles!It's time for a quick hotfix to take care of some issues that popped up after the most recent patch[forums.funcom.com]. This patch incl...


Date published: not known
Details