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  • PC Hotfix (02.07.2019)

    Jens Erik (Community Manager)
    Dear exiles!

    It's time for a quick hotfix to take care of some issues that popped up after the most recent patch[forums.funcom.com]. This patch includes fixes for poison on daggers, acid arrows, and a Grit perk fix.



    • Acid arrows now cost more to craft and instead of doing 10 damage to durability per tick, they do 1 damage per tick.
    • Dagger weapons now apply 2 poison stacks per hit instead of 3.
    • Specter Coating can no longer apply negative effects on players and the weight of it has been reduced by half


    • Changed how bandages work - It is now possible to remove bleeds instantly using Bandages. Doing so will put a small cripple effect on you instead. Bandages can now also be used while in combat.


    • Acid arrows no longer do damage outside PvP Raid-time
    • Fixed an issue where the Fluid Swings Perk (40 Grit) was always in effect
    • The Jhebbal Sag potion again grants +8 Accuracy
    • The icons for the building competition paintings have found their way back into the game
  • Summer Vacation Decay Timer Increase

    Ignasis (Community Team)
    Hey Exiles!



    Summer is coming! (or its associated vacations at least) Many of you are already planning to go out on adventures of your own with families and friends and will not have as many opportunities as usual to take care of your empires in the Exiled lands.

    For this reason, we’re temporarily increasing the decay timers to 14 days on official servers (16 days including abandonment state). This change is already in effect as of the writing of this post and will be reverted in August.

    We hope this helps you embark on bigger and bolder adventures with your close ones.
  • Steam Summer Sale begins - Conan Exiles is 50% off

    Jens Erik (Community Manager)


    The Steam Summer Sale has officially started and several Funcom games are on sale!. Conan Exiles will be 50% off the full price for the next two weeks.

    With all the recent updates and added content, there's never been a better time to climb off the cross and venture forth into the Exiled Lands.

    https://store.steampowered.com/app/440900/Conan_Exiles/

    You can head on over to the Funcom publisher page for a full list of every game we have on offer during the sale.
  • PC Patch (25.06.2019) - The Warmaker's Sanctuary, Population Revamp, Temperature and more!

    Ignasis (Community Team)
    Hey everybody!

    We have a new patch with extra content for the game. Test your mettle against the Warmaker's Champion in The Warmaker's Sanctuary, a new dungeon for a seasoned party of level 60 adventurers. Check out the continuation of our population revamp on faction capitals and caves.

    Experience an overhaul of the temperature system and changes to your survival and agility attributes, as well as additional weapon balance to make combat more rewarding.We've also added a ton of QoL improvements and bugfixes, including a solution for the God's Protection problem (God Bubbles), building stacking and flying thralls!

    We would like to thank you all again for your continued support. Many of the fixes and changes included in this patch are based directly on your feedback.



    Please remember that updates can mess with your installed mods. We suggest taking a backup of your current database before updating to any new patch if you have mods installed.



    https://youtu.be/yvBOgnZzRSU
    New Dungeon: The Warmaker's Sanctuary!An ancient sanctuary has now opened, and in it lies more challenges for intrepid adventurers. At the heart of the Warmaker's Sanctuary you will face some of the most dangerous foes to date.New loot -including new weapons, armor set and placeables- await for those worthy of the challenge!


    Continuation of the population revamp!Building upon our previous content patches, the faction capitals and caves in the game have received an overhaul. This revamp includes new bosses, functionalities, recipes to be found, new loot and more!


    Temperature system updateWe've reworked and improved the temperature system of the game to make it more consistent and easy to read, with changes to how its effects are stacked and telegraphed to you.


    New feat: Painter!This new feat, available through the Decorations feat tab, gives access to 10 wall-placeable paintings representing the builds that were selected in the building contest back in April this year[forums.funcom.com]!


    • New dungeon: The Warmaker's Sanctuary!
    • Population revamp of additional faction capitals and caves!
    • New loot!
    • Temperature system update.
    • Attribute changes to agility and survival.
    • Weapon balance changes!
    • Epic armors no longer require the basic armor as an ingredient when crafting them.
    • A fix for the foundation stacking issue.
    • A ton of bugfixes and QoL improvements! (God's Protection, flying thralls and more!)
    • PS: A group of BFFs have gotten lost while exploring the Exiled Lands. Can you help them before it's too late?



    • Fixed some crashes related to the building system.

    • Fixed a number of undermesh locations.
    • Fixed an issue that would allow overlapping some building pieces.

    • New Dungeon: Warmaker's Sanctuary is now available!
    • Population revamp: The faction capitals and caves in the game have received an overhaul. This revamp includes new bosses, functionalities, recipes to be found, new loot and more.-- The following locations have been adjusted: The Mounds of the Dead, Bin-Yakin's Seal, Buccaneer's Bay, Executioner's Entrance, Hanuman's Grotto, Jhil's Roost, King's Niche, Lockstone Cave, Scuttler's Shortcut, Sinner's Refuge, Skittering Cavern, The Black Galleon, The Den and Xalthar's Refuge.
    • New Feat: Painter - this feat is available through the Decorations feat tab and gives access to 10 wall-placeable paintings. These paintings are screenshots of the builds that were part of the building contest.
    • A group of BFFs have gotten lost while exploring the Exiled Lands. Can you help them before it's too late?

    • The placement rules for Fence Foundations have changed to prevent illegal structures.
    • Fixed an issue where walls could not be attached to diagonal edges of Sloped roof / Inverted sloped roof corners.
    • Fixed an issue where it was not possible to place Yamatai awnings on foundations.
    • Several adjustments have been made to ladders. This may lead to currently placed ladders being destroyed, but they should no longer disappear after server restarts, and should now work correctly.

    • Learning the Obsidian tools and weapon feats now require Star-Metal Tools to be learned first.
    • Serpent-Man Throwing Axes are now also unlocked through the Serpent-man Feat teacher in the Well of Skelos.
    • Neca Warpaints are now crafted from coal, not ash.
    • Fixed an issue where some dyes would not give the Glass Flask back after crafting them with colorant dyes.
    • The recipe for crafting the Tablet of Power has been moved into the players own crafting inventory.
    • Fixed an issue where a specific Tier-3 blacksmith was missing the recipe for the Exceptional Cimmerian Battle-Axe.
    • Epic armors no longer require the basic armor as an ingredient when crafting it. Instead, the base cost of these armors have been increased. You will no longer need to run back and forth to a basic armorer's bench in order to make them.
    • Fixed some inconsistencies of Shield crafting (The Acheronian Shield and the Star Metal Shield were crafted at Armorer's Bench, while other shields were crafted in Improved Armorers Bench). These are now available only in the Improved Armorer's Bench.
    • Setite Choker can now be dyed for male characters.
    • Fluid press will now correctly process the Scorpion carcass.
    • Fixed a number of issues with crafting costs for the Taxidermied animals.
    • Fixed a number of Armors and Weapons that were incorrectly tiered at a lower tier than what they should have been (Some Legendaries were tiered at 4 or below) meaning they can now only be repaired by the Legendary kits. This does not affect the items damage, armor or any other stats - it's only checked for when repairing.
    • Dismantling traps will no longer give the Explosive Jar back.
    • The Fine Metal Crafts feat now also teaches you how to make rudimentary iron jewelry.
    • It's now possible to harvest the Frost Giant bodyguard's corpse.
    • Fixed some inconsistencies with harvesting rates for certain tools (Thanks, @SirBowen)

    • Fixed an issue where killing certain monsters in the Dagon dungeon would grant too much XP.
    • Glacier-Crack now correctly applies Frigid Bite on hit.
    • The buff from the Lifeblood spear has been reduced in periodicity - it will now tick every 5 seconds instead of every second. It also will no longer show up in the buff-list, nor will it end on taking damage.
    • It is no longer possible to poison specific weapons, as it removes their special abilities. This was done to prevent players accidentally removing these abilities.
    • Using a tool in combat will do now more damage than being unarmed.

    • Thrall-able NPCs in the Volcano now have more hitpoints.
    • Fixed an issue where Bearer thralls would deal much higher damage compared to other thralls of the same tier.
    • The Darfari, Dogs of the Desert and Relic Hunters now have a wider selection of thrall-types.
    • Most named (T4) NPCs have undergone a training regimen and are now tougher to defeat.
    • Bandit leaders and their companions can no longer be knocked out. Already thrallified bandits will not be purged from the database.
    • Fixed an issue where Thralls would not actually teleport back home if you're far away.
    • Fixed an issue where - upon rejoining the session - thralls could remain in their original location, even if supporting structures were destroyed.
    • Wight pets should no longer drop the xxwightaxe on dying.
    • Scorpion Egg-Sacs now hatch over time as intended.
    • It is no longer possible to put True Name items into the inventory of pets to prolong the decay rate.
    • It is now possible to gain Alpha Elephants and Mammoths as pets from Elephant calves.
    • Lions can now be tamed.
    • Goat movement should no longer be unnaturally fast. Goat-a go fast no more!
    • Dina the Master Huntress should no longer spawn multiple copies of herself at the same time.
    • There's rumors of a place in Buccaneer's Bay that will let trained thralls join your cause for a small fee...

    • The Temperature system of the game has received an overhaul.-- Temperature damages were changed from percentage of maximum health to a fixed amount-- Food and Drinks granting heating and/or chilling buffs now have tags to indicate that-- Keeping a neutral body temperature (between cold and hot) now grants Soothing health regeneration buff-- Temperature buffs no longer stack, but replace each other. Except for Water Cooling, it doesn't replace, but stacks-- Temperature debuffs cannot override or be overriden by temperature buffs-- Drinking water provides Water Cooling effect instead of Cooling Down.
    • Increased the XP given from defeating creatures in the Exiled Lands in order to smooth out the curve of levelling towards the end game.
    • Attribute changes: -- Survival now gives a reduction of 1.6% per stat point to number of ticks from negative effects (bleeding, poison, cripple, sunder). Survival also affects debuffs from Heated Argument and Coldsnap and Frigid Bite-- Agility now grants 4 points of armor per stat point instead of 2. Also - the first perk from Agility grants more stamina reduction for sprinting than before.-- Accuracy 40 perk has been reworked. It no longer grants a modifier to a weapons armor penetration. Instead, it grants a flat +30% armor penetration to attacks, greatly increasing it's power.
    • Weapon balance changes: -- Hitboxes for certain Sword, Hammer and Katana attacks has been increased to make it easier to hit with those attacks. -- In addition, the Stamina use system for the game has been altered. Heavy attacks will now require more stamina than light attacks, except for Daggers (Dagger stamina use has been lowered in general).-- Spears also now do less damage than before.-- Truncheons, Blunted Arrows and Blunted Javelins now also do Stamina damage to players. In addition, the Blunted arrows and Blunted Javelins have had their concussion damage increased.
    • Ymir recipes have been tuned and should no longer require too many shards.
    • Increased armor for heavy armors
    • The stack sizes for some resources have been increased from 100 to 200/500/1000.
    • Reduced the amount of honey that Bees generate in the beehive. They still generate a significant enough amount of honey to be valuable but not as much as before.
    • Reduced the chance of higher level armors spawning as loot from the Mounds of the Dead.
    • Merchants in Sepermeru and the Volcano now have reduced prices for their wares.

    • Fixed an issue where God's Protection (aka "The God Bubble") wears off when restarting the server under certain circumstances.
    • Removed a non-functional fourth dye-slot from the Legacy of the Nordheimers helm.
    • The Scorpion Ward shield now has the proper amount of durability.
    • Broodguards Assin and Issis now drop the correct loot instead of the Mandibles of Atlach-Nacha.
    • Cultists of Dagon's heads no longer emit light for no particular reason. #eraofenlightmentisover
    • Following community's feedback, players can now drink water from the Pool of Refreshment.
    • Ghast Axe and Ghast Swords now start with the correct durability.
    • Set Antidote now cures alcohol poisoning as well. #Skål!
    • Feast of Jhebbal Sag is now available through the Admin Panel as an item.
    • Fixed a number of issues with wearing/unwearing the Blackfeather helmet and other armors. In addition, Blackfeather Helmet now sets corruption constantly instead of just once.
    • Carapace shield now has the correct stats.
    • Equipping and unequipping Horn of the North no longer unlocks "Gods of the North" achievement.
    • Fixed an issue where the Night-Stalkers Mask and Night-Eye potion effects together would combine into blinding light.
    • Fixed an issue where doors would be slow to open.
    • Some chests in the Unnamed City will now randomly drop either a Legendary Weapon Repair kit OR a Legendary Armor Repair Kit.
    • Lowered the weight of most potions.
    • The offhand blade of the Whirlwind Blades is no longer turned in the wrong direction.
    • Running Servercleanup.bat no longer deletes world's crafting stations.
    • ...and a myriad of other QoL and text fixes!

    • Fixed a number of exploitable places where dungeon bosses could be harmed without any risk. #cheesy!
    • Fixed a number of corrupted textures, stretched textures and low-res textures across the game
    • Reduced the light-bleed from furnaces on wet surfaces.
    • Fixed a number of stuck spots across the world.
    • A copy of the Sinkhole Gallery Lorestone is no longer floating above The Sinkhole arena.
    • Player characters should no longer get stuck in prison cells in the Flooded City.
    • The upper part of the Sepermeru Silvermine is now climbable and there are treasure to be found if you do.
    • Some areas in the Volcano that had noxious flowers did not apply the poisonous area effect - they do now.
    • Lava does not kill instantly anymore, instead applying very high damage over time.

    • We've put our #spellchekker back on a basic gruel diet. As a result, a number of item keywords, grammar errors and spelling errors have been fixed.
    • Dead Leg, Severed Leg and Severed Arm now correctly displays the Sunder keyword.
    • Fixed an issue where the description of the Very Hot temperature effects were misleading.
    • Rephrased the journey step about cleansing corruption to make it clear that anything that clears corruption will complete this step.
    • Fixed an inconsistency between the Serpent-Man items and feats.
    • Riptide now has a keyword informing players about the water-breathing effect.
    • Action names in Keybindings setting tab no longer disappear upon changing the game's language.
    • Broken Oar now has it's own short and long description.
    • The Feats and Items from the Sunken City dungeon have been renamed slightly to unify the names of the feat and the items themselves. They are now called "Ancient Lemurian...xxxx". The exception is the "Daggers of Dagon" which are still named this.
    • New and improved full screen effects to better inform players about dangerous temperatures.

    • Fixed a number of placement sounds for horns and Fireplaces.
    • Turanian brazier now has sound effects when placed.
    • Jedias Greatsaber's sounds are one with the force again.




    Trello Report Board
    We have a public bug tracking board here[trello.com]! You can check this to track the issues that get brought up by the community the most. In the "For prioritization" column you can vote for the issues you would like us to prioritize and we will make sure it gets moved into development asap. You can read the full details on how it works on the forum post here[forums.funcom.com].

    Separate TestLive Product on Steam
    We heard your input regarding the inconvenience with having to switch back and forth between the main game and our TestLive servers. To make it easier for you and because we really value your testing and feedback, we added a separate product for the TestLive server on Steam.

    If you own Conan Exiles on Steam, you should now see a separate Product called "Conan Exiles - Testlive Client" in your library which gives you the option to install an additional instance of the game specifically for the TestLive servers. Please be aware that this will prompt you for a full additional installation.

    We are aware that not everyone wants install or has space for two full installations. For those of you who don't want to play through the additional TestLive Client, you can still access the TestLive servers through our old method[forums.funcom.com].
  • Update 36 - The Warmaker's Sanctuary, Community Paintings, Population Revamps

    Jens Erik (Community Manager)


    Dear exiles, 

    It is our great honor to introduce the next free update to Conan Exiles! Update 36 adds a whole new dungeon, continues our population revamp, and makes significant changes to things like Temperature, Attributes and weapon stats!

    Finally, we’re adding a couple of hidden secrets and easter eggs that we think you’ll enjoy, and paintings inspired by the winners of our building contest 

    We’re incredibly proud of the work that the team put into this patch and we hope you enjoy the new content.

    https://www.youtube.com/watch?v=yvBOgnZzRSU

    This update is currently only available on PC, but it will be rolled out to consoles as soon as possible. For the full patch notes of all the changes made, head on over to our forums[forums.funcom.com].

    New dungeon: The Warmaker’s Sanctuary

    This update’s main feature, its pièce de résistance, is the new Warmaker’s Sanctuary. This ancient sanctuary is now open for intrepid adventurers to explore and inside you will face some of the most dangerous enemies ever encountered in Conan Exiles. This location is meant for the mightiest of adventurers and should not be taken lightly.

    After battling your way through Klael’s Stronghold you will eventually come face to face with the Warmaker's Champion, who wields a massive hammer ready to knock your skull loose from its fleshy meat cage.



    For your efforts in traversing the Warmaker’s Sanctuary you will be rewarded with new recipes and some incredibly cool and powerful weapons.

    Craft special paintings made by members of the community

    Back in April we kicked off a building contest for members of the Conan Exiles community. We tasked players with interpreting and recreating famous buildings from either the real world or from fiction in the game.

    We got some truly amazing entries[forums.funcom.com], and in the end, we chose one grand prize winner and 9 runners up. Their entries have now been made into special paintings that can be crafted by all players and hung on any wall of your choosing. Nothing like a bit of art to spruce up a desert shelter made from weathered stone!



    Population revamp continues

    There’s been an ongoing effort to give an overhaul to various locations in Conan Exiles. If you’re familiar with these places, you’ll notice some differences from before. We’ve added new NPCs, different types of loot, new recipes, and some additional, visual, accoutrements to everything from caves and NPC encampments to the larger capital cities.



    In this patch we’ve adjusted and made changes to the following locations:

    • The Mounds of the Dead
    • Bin-Yakin’s Seal
    • Buccaneer’s Bay
    • Executioner’s Entrance
    • Hanuman’s Grotto
    • Jhil’s Roost
    • King’s Niche
    • Lockstone Cave
    • Scuttler’s Shortcut
    • Sinner’s Refuge
    • Skittering Cavern
    • The Black Galleon
    • The Den
    • Xalthar’s Refuge

    Temperature System Changes

    We’ve reworked and improved the game’s temperature system to make it more consistent and easier to read. Changes also include how effects are stacked and telegraphed to you.

    • Temperature damages were changed from percentage of maximum health to a fixed amount
    • Food and Drinks granting heating and/or chilling buffs now have tags to indicate what sort of buffs they grant
    • Keeping a neutral body temperature (between cold and hot) now grants the Soothing health regeneration buff
    • Temperature buffs no longer stack, but replace each other. Except for Water Cooling, which doesn’t replace, but stacks
    • Temperature debuffs cannot override or be overriden by temperature buffs
    • Drinking water provides a Water Cooling effect instead of Cooling Down

    Attribute Changes

    The Survival and Agility Attributes have been overhauled to make them a little more viable when setting up your character’s stats. Survival will now grant you protection against negative effects like Bleeding, Poison, Crippple and Sunder. You also get more armor points per Agility Stat, and the Accuracy Attribute is more powerful.

    Here is the full list of Attribute changes:

    • Survival now gives a reduction of 1.2% per stat point to number of ticks from negative effects (bleeding, poison, cripple, sunder). Survival also affects debuffs from Heated Argument and Coldsnap and Frigid Bite
    • Agility now grants 4 points of armor per stat point instead of 2. Also - the first perk from Agility grants more stamina reduction for sprinting than before
    • Accuracy 40 perk has been reworked. It no longer grants a modifier to a weapons armor penetration. Instead, it grants a flat +30% armor penetration to attacks, greatly increasing it’s power.

    We hope you enjoy everything we’re adding in this update.

    Steam Sale

    We're also very happy to announce that Conan Exiles will be on sale during the Steam Summer Sale for 50% off. With all the recent updates and added content, there's never been a better time to climb off the cross and venture forth into the Exiled Lands.

    Your cross awaits
  • [UPDATE 2] PSA: Removal of illegal structures and Avatar Summoning re-enabled in upcoming patch

    Ignasis (Community Team)
    Hey everybody,

    We have a new update to share about the upcoming fix for illegal structures. We've been gathering feedback for the past few days and there has been a lot of confusion and frustration regarding the extent of this fix and how there were some situations in which the initial wipe could or could not target some edge case scenarios.

    With the above in mind, we've decided to reschedule the launch of this fix. We're also going to spend a little more time refining the patch, adding extra measures to prevent all the associated issues this problem caused, limiting the potential destruction the wipe could bring, as well as giving you all an extended chance to test if this fix and its wipe is going to affect your constructions.

    We went ahead and released a new Testlive patch on Saturday, June 15th, that included some of the new building placement rules (among many other new cool features and content). This way, we're giving you an opportunity to see these new changes in action for yourself, evaluate the reach of this fix and prepare for what's to come once it releases. Please note that the version of the fix present in Testlive is not the final one, as we've just added the part that could affect honest constructions the most. In particular, we've reworked the way fence foundations can be placed and which sockets they have available.

    For clarification's sake, this is exactly what the wipe and final placement rules are going to do once the patch finally hits live:
    • Overlapping structures (that is, structures that SHARE THE SAME, COMPLETE SPOT IN SPACE) will be merged and combined into one. Stability should be minimally affected.
    • Fence foundations built in a cross shape will suffer the wipe the most. One of the pieces tangled in the cross formation will be deleted. Stability will be affected depending on how much of your structure relies on those fence foundations.
    • Connectivity and game stability and performance issues related to illegal placement will be fixed. This part of the fix is not on Testlive but it will be incorporated into the final live patch.
    With that being said, we're aiming to release the current Testlive patch live on all platforms on this week (June 24th-28th) as well, including all the good stuff it already has in it, plus the illegal building final touches and a few extra tweaks. If you haven't done so already, you can read the full notes for the Testlive patch here.

    This brings us to another big change coming with this patch. As you can read in the patch notes, the Shrine protection (AKA "God bubbles") bug is finally squashed and included in that same patch. With that in mind, we are going to re-enable Avatar Summoning on all official server once this patch hits live. This change will be effective a couple of days after the patch is effectively released (Note: if this would be during the weekend, the change would be effective on the first Monday after).

    If you're willing to try this patch out by yourself, you can follow the steps listed below the notes to download the Testlive client. We'd be incredibly grateful if you could spend a couple of minutes of your time and send us your feedback regarding this patch and the new dungeon either in the patch notes' thread or in the Testlive section[forums.funcom.com].

    If you still have additional questions and concerns about the building placement fix and wipe, you can share them with us in this feedback and questions thread[forums.funcom.com]. We'll try to answer your questions the best we can, always keeping in mind our Community Guidelines[forums.funcom.com].

    Thank you all for your feedback and patience.
  • Testlive Patch (15.06.2019) - The Warmaker's Sanctuary, Population Revamp, Temperature and more!

    Ignasis (Community Team)
    Hey everybody!

    We have a new Testlive patch with extra content for the game. Test your mettle against the Warmaker's Champion in The Warmaker's Sanctuary, a new dungeon for a seasoned party of level 60 adventurers. Check our the continuation of our population revamp on faction capitals and caves. Experience an overhaul of the temperature system and changes to your survival and agility attributes, as well as additional weapon balance to make combat more rewarding.We've also added a ton of QoL improvements and bugfixes, including a solution for the God's Protection problem (God Bubbles), building stacking and flying thralls!

    We would like to thank you all again for your continued support. Many of the fixes and changes included in this patch are based directly on your feedback.



    Please remember that updates can mess with your installed mods. We suggest taking a backup of your current database before updating to any new patch if you have mods installed.





    New Dungeon: The Warmaker's Sanctuary!
    An ancient sanctuary has now opened, and in it lies more challenges for intrepid adventurers. At the heart of the Warmaker's Sanctuary you will face some of the most dangerous foes to date. New loot -including new weapons, armor set and placeables- await for those worthy of the challenge!

    Continuation of the population revamp!
    Building upon our previous content patches, the faction capitals and caves in the game have received an overhaul. This revamp includes new bosses, functionalities, recipes to be found, new loot and more!

    Temperature system update
    We've reworked and improved the temperature system of the game to make it more consistent and easy to read, with changes to how its effects are stacked and telegraphed to you.


    • New dungeon: The Warmaker's Sanctuary!
    • Population revamp of additional faction capitals and caves!
    • New loot!
    • Temperature system update.
    • Attribute changes to agility and survival.
    • Weapon balance changes!
    • Epic armors no longer require the basic armor as an ingredient when crafting them.
    • A fix for the foundation stacking issue.
    • A ton of bugfixes and QoL improvements! (God's Protection, flying thralls and more!)




    • Fixed a number of undermesh locations.

    • New Dungeon: Warmaker's Sanctuary is now available!
    • Population revamp: The faction capitals and caves in the game have received an overhaul. This revamp includes new bosses, functionalities, recipes to be found, new loot and more.
    • New Feat: Painter - this feat is available through the Decorations feat tab and gives access to 10 wall-placeable paintings. These paintings are screenshots of the builds that were part of the building contest.
      • The following locations have been adjusted: The Mounds of the Dead, Bin-Yakin's Seal, Buccaneer's Bay, Executioner's Entrance, Hanuman's Grotto, Jhil's Roost, King's Niche, Lockstone Cave. Scuttler's Shortcut, Sinner's Refuge, Skittering Cavern, The Black Galleon, The Den and Xalthar's Refuge

    • The placement rules for Fence Foundations have changed to prevent illegal structures.
    • Fixed an issue where walls could not be attached to diagonal edges of Sloped roof / Inverted sloped roof corners.

    • Learning the Obsidian tools and weapon feats now require Star-Metal Tools to be learned first.
    • Serpent-Man Throwing Axes are now also unlocked through the Serpent-man Feat teacher in the Well of Skelos.
    • Neca Warpaints are now crafted from coal, not ash.
    • Fixed an issue where some dyes would not give the Glass Flask back after crafting them with colorant dyes.
    • The recipe for crafting the Tablet of Power has been moved into the players own crafting inventory.
    • Fixed an issue where a specific Tier-3 blacksmith was missing the recipe for the Exceptional Cimmerian Battle-Axe.
    • Epic armors no longer require the basic armor as an ingredient when crafting it. Instead, the base cost of these armors have been increased. You will no longer need to run back and forth to a basic armorer's bench in order to make them.
    • Fixed some inconsistencies of Shield crafting (The Acheronian Shield and the Star Metal Shield were crafted at Armorer's Bench, while other shields were crafted in Improved Armorers Bench). These are now available only in the Improved Armorer's Bench.
    • Setite Choker can now be dyed for male characters.
    • Fluid press will now correctly process the Scorpion carcass.
    • Fixed a number of issues with crafting costs for the Taxidermied animals.
    • Fixed a number of Armors and Weapons that were incorrectly tiered at a lower tier than what they should have been (Some Legendaries were tiered at 4 or below) meaning they can now only be repaired by the Legendary kits. This does not affect the items damage, armor or any other stats - it's only checked for when repairing.
    • Dismantling traps will no longer give the Explosive Jar back
    • The Fine Metal Crafts feat now also teaches you how to make rudimentary iron jewelry

    • Fixed an issue where killing certain monsters in the Dagon dungeon would grant too much XP.
    • Glacier-Crack now correctly applies Frigid Bite on hit
    • The buff from the Lifeblood spear has been reduced in periodicity - it will now tick every 5 seconds instead of every second. It also will no longer show up in the buff-list, nor will it end on taking damage.
    • It is no longer possible to poison specific weapons, as it removes their special abilities. This was done to prevent players accidentally removing these abilities.

    • Thrall-able NPCs in the Volcano now have more hitpoints.
    • Fixed an issue where Bearer thralls would deal much higher damage compared to other thralls of the same tier.
    • The Darfari, Dogs of the Desert and Relic Hunters now have a wider selection of thrall-types.
    • Most named (T4) NPCs have undergone a training regimen and are now tougher to defeat.
    • Bandit leaders and their companions can no longer be knocked out. Already thrallified bandits will not be purged from the database.
    • Fixed an issue where Thralls would not actually teleport back home if you're far away.
    • Fixed an issue where - upon rejoining the session - thralls could remain in their original location, even if supporting structures were destroyed.
    • Wight pets should no longer drop the xxwightaxe on dying.
    • Scorpion Egg-Sacs now hatch over time as intended.
    • It is no longer possible to put True Name items into the inventory of pets to prolong the decay rate
    • It is now possible to gain Alpha Elephants and Mammoths as pets from Elephant calves

    • The Temperature system of the game has received an overhaul.
      • -- Temperature damages were changed from percentage of maximum health to a fixed amount
      • -- Food and Drinks granting heating and/or chilling buffs now have tags to indicate that
      • -- Keeping a neutral body temperature (between cold and hot) now grants Soothing health regeneration buff
      • -- Temperature buffs no longer stack, but replace each other. Except for Water Cooling, it doesn't replace, but stacks
      • -- Temperature debuffs cannot override or be overriden by temperature buffs
      • -- Drinking water provides Water Cooling effect instead of Cooling Down.
      • -- Increased potency and longevity of temperature buffs.
    • Increased the XP given from defeating creatures in the Exiled Lands in order to smooth out the curve of levelling towards the end game.
    • Attribute changes:
      • -- Survival now gives a reduction of 1.2% per stat point to number of ticks from negative effects (bleeding, poison, cripple, sunder). Survival also affects debuffs from Heated Argument and Coldsnap and Frigid Bite
      • -- Agility now grants 4 points of armor per stat point instead of 2. Also - the first perk from Agility grants more stamina reduction for sprinting than before.
      • -- Accuracy 40 perk has been reworked. It no longer grants a modifier to a weapons armor penetration. Instead, it grants a flat +30% armor penetration to attacks, greatly increasing it's power.
    • * Weapon balance changes:
      • -- Hitboxes for certain Sword, Hammer and Katana attacks has been increased to make it easier to hit with those attacks.
      • -- In addition, the Stamina use system for the game has been altered. Heavy attacks will now require more stamina than light attacks, except for Daggers (Dagger stamina use has been lowered in general).
      • -- Spears also now do less damage than before.
      • -- Truncheons, Blunted Arrows and Blunted Javelins now also do Stamina damage to players. In addition, the Blunted arrows and Blunted Javelins have had their concussion damage increased.
    • Ymir recipes have been tuned and should no longer require too many shards.
    • Increased armor for heavy armors
    • The stack sizes for some resources have been increased from 100 to 200/500/1000.
    • Reduced the amount of honey that Bees generate in the beehive. They still generate a significant enough amount of honey to be valuable but not as much as before.
    • Lowered the weight of most potions.
    • Reduced the chance of higher level armors spawning as loot from the Mounds of the Dead.

    • Fixed an issue where God's Protection (aka "The God Bubble") wears off when restarting the server under certain circumstances.
    • Removed a non-functional fourth dye-slot from the Legacy of the Nordheimers helm.
    • The Scorpion Ward shield now has the proper amount of durability.
    • Broodguards Assin and Issis now drop the correct loot instead of the Mandibles of Atlach-Nacha.
    • Cultists of Dagon's heads no longer emit light for no particular reason. #eraofenlightmentisover
    • Following community's feedback, players can now drink water from the Pool of Refreshment.
    • Ghast Axe and Ghast Swords now start with the correct durability.
    • Set Antidote now cures alcohol poisoning as well. #Skål!
    • Feast of Jhebbal Sag is now available through the Admin Panel as an item.
    • Fixed a number of issues with wearing/unwearing the Blackfeather helmet and other armors. In addition, Blackfeather Helmet now sets corruption constantly instead of just once.
    • Carapace shield now has the correct stats.
    • Equipping and unequipping Horn of the North no longer unlocks "Gods of the North" achievement.
    • Fixed an issue where the Night-Stalkers Mask and Night-Eye potion effects together would combine into blinding light.
    • Fixed an issue where doors would be slow to open.
    • Some chests in the Unnamed City will now randomly drop either a Legendary Weapon Repair kit OR a Legendary Armor Repair Kit
    • ...and a myriad of other QoL and text fixes!

    • Fixed a number of exploitable places where dungeon bosses could be harmed without any risk. #cheesy!
    • Fixed a number of corrupted textures, stretched textures and low-res textures across the game
    • Reduced the light-bleed from furnaces on wet surfaces.
    • Fixed a number of stuck spots across the world.
    • A copy of the Sinkhole Gallery Lorestone is no longer floating above The Sinkhole arena.
    • Player characters should no longer get stuck in prison cells in the Flooded City.
    • The upper part of the Sepermeru Silvermine is now climbable and there are treasure to be found if you do.

    • We've put our #spellchekker back on a basic gruel diet. As a result, a number of item keywords, grammar errors and spelling errors have been fixed.
    • Dead Leg, Severed Leg and Severed Arm now correctly displays the Sunder keyword.
    • Fixed an issue where the description of the Very Hot temperature effects were misleading.
    • Rephrased the journey step about cleansing corruption to make it clear that anything that clears corruption will complete this step.
    • Fixed an inconsistency between the Serpent-Man items and feats.
    • Riptide now has a keyword informing players about the water-breathing effect.
    • Action names in Keybindings setting tab no longer disappear upon changing the game's language.
    • Broken Oar now has it's own short and long description.
    • The Feats and Items from the Sunken City dungeon have been renamed slightly to unify the names of the feat and the items themselves. They are now called "Ancient Lemurian...xxxx". The exception is the "Daggers of Dagon" which are still named this.

    • Fixed a number of placement sounds for horns and Fireplaces.
    • Turanian brazier now has sound effects when placed.
    • Jedias Greatsaber’s sounds are one with the force again.


    Trello Report Board
    We have a public bug tracking board here[trello.com]! You can check this to track the issues that get brought up by the community the most. In the "For prioritization" column you can vote for the issues you would like us to prioritize and we will make sure it gets moved into development asap. You can read the full details on how it works on the forum post here[forums.funcom.com].

    Separate TestLive Product on Steam
    We heard your input regarding the inconvenience with having to switch back and forth between the main game and our TestLive servers. To make it easier for you and because we really value your testing and feedback, we added a separate product for the TestLive server on Steam.

    If you own Conan Exiles on Steam, you should now see a separate Product called "Conan Exiles - Testlive Client" in your library which gives you the option to install an additional instance of the game specifically for the TestLive servers. Please be aware that this will prompt you for a full additional installation.

    We are aware that not everyone wants install or has space for two full installations. For those of you who don't want to play through the additional TestLive Client, you can still access the TestLive servers through our old method[forums.funcom.com].
  • PSA: Removal of illegal structures in upcoming patch

    Ignasis (Community Team)
    Hey everybody,

    Our team has been working on a fix to address a critical issue concerning overlapping building pieces that could cause performance and stability problems. We’ve been evaluating options and possible alternatives for the past couple of weeks since this fix can be aggressive to buildings already in place. However, due to the severity of this problem we’ve decided to go ahead with the original fix.

    Once this patch hits live, on June 18th 2019, on all official PC servers, any overlapping building pieces that have been built (building pieces occupying the same space) will be removed from all official servers, for instance fence foundations (in cross formations as well) and ceilings.

    If you don’t understand what the above means, you probably shouldn’t worry about it. If you feel like this might affect your constructions, we’re issuing this announcement FIVE days in advance so you can take appropriate actions to correct your structures before the patch hits live. Once that happens, it is highly likely that if your base relies on the structure formations above mentioned it will suffer stability issues and parts of it can crumble.

    This patch will be released ON PC, TUESDAY June 18th 2019, and it will affect ALL OFFICIAL SERVERS.

    We understand the gravity of the consequences of this fix and we’ve evaluated other less destructive solutions, but we agreed that only this way we can correctly fix this issue.This is why we’re giving you a weekend of preparation before we release this patch.

    Thanks for your feedback and support, and apologies for any frustration this fix can cause.
  • Conan Unconquered is available NOW!

    Nicole V(Community Manager)

    Conan Unconquered is out NOW! Developed from the Command & Conquer veterans at Petroglyph, this survival RTS will challenge you to build your army and defend your stronghold against waves of savage hordes. Play today!

    https://store.steampowered.com/app/989690/Conan_Unconquered/


    https://youtu.be/Fpgz0X2SaiY
  • PC Hotfix (30.05.2019) - General and exploit fixes plus stats reset

    Ignasis (Community Team)
    Hey everybody!

    We’re releasing a hotfix with a couple of bugfixes tackling music and some fishy buffs. It also contains a fix to an exploit that would allow allocating more stats than intended. As such, all characters’ stats will be reset once the patch hits live.

    Thanks again for your feedback and for helping us improve the game.

    Please remember that updates can mess with your installed mods. We suggest taking a backup of your current database before updating to any new patch if you have mods installed.







    • Fixed an exploit regarding stats allocation.



    • Background music in the game should now be playing correctly again.
    • The new fish recipes from the Dagon Dungeon now work correctly and will not needlessly reduce your health.



    Trello Report Board

    We have a public bug tracking board here[trello.com]! You can check this to track the issues that get brought up by the community the most. In the “For prioritization” column you can vote for the issues you would like us to prioritize and we will make sure it gets moved into development asap. You can read the full details on how it works on the forum post here.

    Separate TestLive Product on Steam

    We heard your input regarding the inconvenience with having to switch back and forth between the main game and our TestLive servers. To make it easier for you and because we really value your testing and feedback, we added a separate product for the TestLive server on Steam.

    If you own Conan Exiles on Steam, you should now see a separate Product called “Conan Exiles - Testlive Client” in your library which gives you the option to install an additional instance of the game specifically for the TestLive servers. Please be aware that this will prompt you for a full additional installation.

    We are aware that not everyone wants install or has space for two full installations. For those of you who don’t want to play through the additional TestLive Client, you can still access the TestLive servers through our old method[forums.funcom.com].
| Date published: not known
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Headlines


»PC Hotfix (02.07.2019)
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»[UPDATE 2] PSA: Removal of illegal structures and Avatar Summoning re-enabled in upcoming patch
Hey everybody,We have a new update to share about the upcoming fix for illegal structures. We've been gathering feedback for the past few days and ...
»Testlive Patch (15.06.2019) - The Warmaker's Sanctuary, Population Revamp, Temperature and more!
Hey everybody!We have a new Testlive patch with extra content for the game. Test your mettle against the Warmaker's Champion in The Warmaker's Sanc...
»PSA: Removal of illegal structures in upcoming patch
Hey everybody,Our team has been working on a fix to address a critical issue concerning overlapping building pieces that could cause performance an...
»Conan Unconquered is available NOW!
Conan Unconquered is out NOW! Developed from the Command & Conquer veterans at Petroglyph, this survival RTS will challenge you to build your army ...
»PC Hotfix (30.05.2019) - General and exploit fixes plus stats reset
Hey everybody!We’re releasing a hotfix with a couple of bugfixes tackling music and some fishy buffs. It also contains a fix to an exploit that wou...


Date published: not known
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