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  • Quick PC patch with some crash fixes

    Jens Erik (Community Manager)
    Hey folks! Just a quick heads up that we rolled out a hotfix for PC. It's a crash fix related to the new building optimizations that we previously rolled out on Wednesday for servers only. The fix has now been integrated so it works in single-player too. There are no patch notes.
  • PC Update (13.03.2019) Optimize those buildings and Contest!

    Natascha (Community Director)
    Hello PC Exiles,

    We’re very happy to bring you the highly anticipated building optimization update today!

    To celebrate, we are also starting our very first official Conan Exiles Building contest! Check out the details, and the fun prizes you can win, right here[forums.funcom.com].

    This patch also includes a few general fixes while we still keep working on exploit fixes and all other aspects of the game.

    Please remember that updates can mess with your installed mods. We suggest taking a backup of your current database before updating to any new patch if you have mods installed. If you run into issues, remember to mention in your bug report that you do have mods installed.



    Building Optimizations
    • We have been working on improving the loading times and general optimizations for buildings. Conan Exiles doesn’t have any limits for how big you can build and we want you to put these changes through their paces. Please note that this is for structural buildings only, and not placeables such as torches, campfires, crafting stations and doors.
    Loading in buildings has gone from this:

    https://media.giphy.com/media/NS68fwWYgDzdyf2or7/giphy.gif

    To this:

    https://media.giphy.com/media/3d4Fh86PXXzrconJGn/giphy.gif
    image



    • The new Building Optimizations are now available!
    • It is no longer possible to acquire Fragments of Power by dismantling the
    • Blunted Javelin in the Dismantling bench
    • No more zooming Gazelles. Their run speed has been lowered - this should help with both catching up to them and their tendency to desynch
    • Both Stacked and Unstacked Armor Patch Kits now work again
    • Fixed an issue where dice rolling was only working in multiplayer. All your dices are now fixed
    • Fixed an issue where the game would freeze after you press ESC while having your GUI hidden

    Currently Known Issues
    • In certain rare cases you might encounter a building that hasn’t rendered in properly and might be invisible. If this happens, reconnecting should resolve the issue
    • When placing building pieces quickly or from weird angles you might not be able to connect new building pieces to a freshly placed building piece. Modifying the building around it (placing down additional building pieces replacing what you most recently put down) should make things work properly again.
    We will hotfix these issues in the future, but we wanted to roll out the building optimizations


    CommunityTools

    Trello Report Board
    We have a public bug tracking board here! You can check this to track the issues that get brought up by the community the most. In the "For prioritization" column you can vote for the issues you would like us to prioritize and we will make sure it gets moved into development asap. You can read the full details on how it works on the forum post here.

    Separate TestLive Product on Steam
    We heard your input regarding the inconvenience with having to switch back and forth between the main game and our TestLive servers. To make it easier for you and because we really value your testing and feedback, we added a separate product for the TestLive server on Steam.

    If you own Conan Exiles on Steam, you should now see a separate Product called "Conan Exiles - Testlive Client" in your library which gives you the option to install an additional instance of the game specifically for the TestLive servers. Please be aware that this will prompt you for a full additional installation.

    We are aware that not everyone wants install or has space for two full installations. For those of you who don’t want to play through the additional TestLive Client, you can still access the TestLive servers through our old method.

    Thank you for your ongoing support, feedback and willingness to work together with us to make Conan Exiles the best it can be.
    Thank you for being part of our community!
  • Conan Exiles is Free on Steam This Weekend!

    Jens Erik (Community Manager)
    Conan Exiles is free on Steam from Thursday March 7th until Sunday March 11th!

    With the recent balance update, performance optimizations, the new VOIP and the rest of the changes we’ve rolled out, we felt there couldn’t be a better time to get into Conan Exiles. If you like the game and decide to buy it, you can get it for 50% off!

    https://youtu.be/-puWjrKm4-o

    We’re expecting an influx of new playersduring the weekend. If you’re a regular player, give the newbies a warm welcome.Help them out. Show them the ropes.

    And if you’re just now starting out on your journey through the Exiled Lands, we wish you welcome and hope you have a good time out there. Take things at your own pace and remember to watch out for the giant spiders.



    New Things Have Come to Light

    It’s exciting times over here at the Funcom office. We recently rolled out a huge patch for Conan Exiles[forums.funcom.com] with a massive amount of quality of life changes, gameplay updates, bug fixes, performance updates and and optimizations. New types of Purges have been added, a new world boss can now be found roaming the Frozen North, we rebalanced several gameplay areas and added in a completely new VOIP system (with mouth movements!)

    This patch also added in more content for high level players. The Unnamed City has more challenging enemies and bosses, and you can now earn additional feat points by completing a certain task.



    We’re continuously striving to improve the game in several ways. Our main focus recently has been to improve critical bugs and issues reported by the community, while also adding in new minor mechanics and gameplay elements to keep the game fresh.

    Patches on Patches on Patches
    Since leaving Early Access in May 2018, we have released 34 majorpatches to introduce new game mechanics or features to Conan Exiles. Inaddition to those we have released 55 other patches and hotfixes with bug fixesand quality of life updates. That’s a little over 1 patch a week on average!



    You can find a full archive of all our patch notes over on our forums[forums.funcom.com].

    Over the course of these two years we’ve added the following features and mechanics to the game:
    • Dyeing clothes and armor
    • Trebuchets and explosive orbs to use as siege and raiding weapons, with traps to defend against raiding warriors
    • Five new dungeons: The Dregs, The Black Keep, The Well of Skelos, the Palace of the Witch Queen and The Midnight Grove
    • 50+ emotes, which includes dances
    • Hundreds of new placeables
    • Avatar defenses
    • A full, free-form climbing system
    • Three new biomes: The Frozen North, The Swamp and The Volcano
    • Temperature and weather system
    • Thrall equipment
    • Weapon and Armor modifications
    • Hundreds of new weapons, armor pieces, player animations and crafting recipes
    • Full revamp of the game’s melee and ranged combat systems
    • Fast Travel
    • Farming
    • Warpaint, both aesthetic and as Attribute boosters
    • The Purge, enemy NPCs that will attack your settlements
    • Three new religions and god avatars: Ymir, Derketo and Jhebbal Sag
    • A Pets system so you can tame the wild beasts of the Exiled Lands
    • A feature for automatically downloading mods
    • A new Katana weapon archetype
    • New and improved VOIP with mouth movements when talking
    • An Item Disassembler that allows you to break down certain items into resources, opening up a new kind of playstyle
    • New Alpha Monsters, special mini-bosses with unique loot
    • 30 named mini-bosses that carry unique loot and have a chance to spawn across the map
    • Full revamp of the Unnamed City, with more unique enemies, loot
    • Re-balanced loot drop when fighting NPCs
    In addition, we’ve also rolled out 4 DLC packs based on the different Hyborian cultures. These add even more building pieces,weapons and armor, new placeables and pet skins:
    • The Imperial East Pack
    • Jewel of the West Pack
    • The Savage Frontier Pack
    • Seekers of the Dawn Pack

    New Key Art
    We decided to give the game’s key art a bit of an overhaul, to better represent the game’s mechanics and content. Shoutout to Jakob, the amazing artist who made it for us.



    Here’s to a fantastic weekend with Conan Exiles!

    Your cross awaits,

    The Conan Exiles Dev Team
  • PC Hotfix (07.03.2019) - Turn Those Trebuchets

    Jens Erik (Community Manager)
    Hey everyone!

    The patch train keeps a-rolling and we have another update for the PC version of Conan Exiles. This will balance out the resources you get back from the Dismantling Bench, and the amount of Steelfire you need to make Dragonpowder. Finally, you’ll now be able to rotate trebuchets again!




    • Reduced the amount of materials returned from the Dismantling bench as it was a bit high
    • Dragonpowder now again requires 100 Steelfire to craft


    • Fixed an issue that allowed you to run the client at a much higher speed than intended


    • The Siege Hammer no longer has a multiplier for Siege Damage. The Hammer stats will stay the same but another bonus will be added to it later.


    • It should now be possible to rotate trebuchets again
  • PC Hotfix patch (05.03.2019) - Exploit and Bug Fixes

    Jens Erik (Community Manager)
    We're rolling out even more patches for the PC version of Conan Exiles, to take care of some remaining lingering issues. You'll find the full list of patch notes below:

    Current Known Issues
    • Trebuchets cannot be turned
    • The effects for extreme cold and hot statuses are not correctly listed in the tooltips. It is just a visual issue that will be fixed in an upcoming patch




    • Fixed a crash relating to moving resources used for crafting in crafting benches.



    • Fixed an exploit that allowed effects from weapons to persist through all attacks, even when switching to other weapons
    • Fixed an exploit that led to infinite sprinting stamina



    • The need for molds have been removed from the recipe for Coins and Glass Flasks. The moulds can still be crafted but serve no current function
    • It is no longer possible to dismantle arrows in the dismantling bench



    • Fixed an issue where some named NPCs in Sepermeru were weaker than their lowlier brethren. They must've skipped leg day at the gym but are now fully trained as well.



    • The Maelstrom weapon now grants bonus vitality as intended
    • Thralls can again be rotated while placed
    • Spears are no longer offset in the triple slot weapon display rack
    • The wheel of pain will now continue with thrall conversions even after a server restart



    • The Thrall decay system now has separate server settings than the building decay system
  • PC Hotfix (04.03.2019)

    Nicole V(Community Manager)
    Greetings and salutations you beautiful creatures!

    We have a new hotfix out for the PC version of Conan Exiles to take care of some lingering issues after the most recent patch.

    Thank you again to everyone who helped us out with reporting these bugs and issues.

    Performance and Stability
    • Fixed a server crash relating to RCON

    Exploit Fixes
    • Fixed an issue where it was possible to walk underwater
    • Fixed a duplication exploit

    Building and Placeables Fixes
    • Fixed an issue where wedge foundations could not be placed on top of wedge ceilings of certain materials
    • Weapon racks should no longer self-destruct on server restart
    • Placeables should no longer lose stability upon server restart
    • Placeables should again show owner info

    Purge Fixes
    • Purges have learned how to dress properly. This was fixed but an Unfortunate Turn Of Events reverted the fix previously.

    Balance Updates
      The Undead bosses in the Unnamed city now use Star Metal weapons (with the exception of the Wight boss)

    QoL Improvements
    • The hunger system should not make thralls die anymore

    General Bugfixes
    • The Horizontal Elevator platform should no longer disappear and spawn in the center of the map after the someone walks out of rendering distance. Get out of here, elevator - you’re drunk.
    • It should no longer be possible to lure NPCs into water and immobilize them
    • Repair kits now work as intended again
    • Standing on the Greater Wheel of pain should no longer be desynchronized between the server and client
    • Greater Wheel of Pain thralls should again be visible
    • Thralls and pets no longer start decaying after you create a new clan

    UI and Text Fixes
    • Dismantling bench now has the correct side-bar graphics
    • Recipes are no longer added to inventory when a crafting bench is picked up
    • Recommended Servers are now shown on top of the server browser list
  • PC Update (02.03.2019): Optimizations, Balancing, Purges, new VOIP and so much more. Thank you community!

    Natascha (Community Director)
    PC Exiles, hello!

    The day is here and we’re not only bringing you a substantial number of fixes and quality of life updates, we’ve also added new types of Purges, a new world boss and have done several balancing passes on NPCs and crafting costs. Balancing is an ongoing process and we’re very interested to hear your feedback about these changes. There are many more balancing changes coming to make the game more challenging but also more smooth going from a newborn exiles to a full grown Survivor. As a lvl 60 veteran, you now also have a way to add additional feat points!

    For our role-playing community, and everyone else who likes to use in-game chat, we added a completely new VOIP System including mouth animation. There are also a few small goodies for those players who like to create their own stories and like to have a few more non combat or building things to do in game.

    Several Quality of Life Changes should make builders’ lives easier! All you carpenters, woodworkers, engineers and architects out there, let us know what you think. Much like with the balancing, this is not to say that we’re done, more improvements are to follow.

    One thing of note:
    We decided to disable the new building optimization for now. The issue we were trying to address to get the patch out is a cause of this new optimization. We are confident that we can fix this relatively soon and then patch the optimization back in. We made this decision so we can get this patch into your hands faster and get much needed improvements and fixes out.


    A huge part of these improvements are direct results of your input and feedback. You are important and we hear and see you.

    So thank you so very much for being part of the Conan Exiles community. Please keep your input and feedback coming as we are always interested in hearing your thoughts and appreciate constructive feedback. Together we can improve on all aspects of Conan Exiles.

    Please remember that updates can mess with your installed mods. We suggest taking a backup of your current database before updating to any new patch if you have mods installed. The Dev Kit will be available with this patch for our modding community.


    New content and balancing

    • New NPC camps have been added to the game world, and certain areas are more populated, see details below.
    • Human NPC progression across the factions has been increased in difficulty.
    • Human T4 Loot-pools have been adjusted to provide better rewards
    • Monster/Animal difficulty curve has been adjusted to better conform with the intended difficulty-bands. Certain monsters are more challenging to fight
    • Many animals and monsters may now spawn as “Elite” versions of themselves
    • NPC equipment has been adjusted
    • Crafting and killing gives more experience points overall
    • See below for more details:
    • Fragments of Power have been added. These will grant 10 extra feat points per use. You need to be level 60 in order to use a fragment. These extra feat-points do not disappear when resetting points or when using the Yellow Lotus Potion or Potion of Natural Learning. There is also no cap on how many feat points you can add through fragments.
    • Thralls and pets no longer use the hunger system to stay alive. Instead, their life is terminated if no member of the clan to which they belong to, has logged into the game for two weeks (official servers). This is tied to the server setting for maximum decay time. Thralls still do gain buffs from eating food
    • New Crafting Station: Dismantling Bench. This bench allows you to dismantle specific placeables, building pieces, weapons and armors. Not everything is supposed to be dismantled. We’ll let you experiment!

    Roleplaying Updates
    • Players can now write their own biography for their characters in the STATS/ tab. There is an option to make the biography public, private or clan-only. You can find this setting under the GAMEPLAY/ heading. Please not that you currently cannot change Biography Access option. This will be fixed in the future.
    • After placing the “Note” item, it’s now possible to actually write on them. Picking up the note again will remove any text written on it.
    • New Feat: Boneshaper - this feat allows the crafting of dice that function in the same way as the /Dice chat command. The stack of dice determine how many dice are rolled. Dice come in 4,6,8,10,12 and 20 sided variants
    • You can now see where your fellow clan-members are on the map!

    New and Improved VOIP
    With this patch we’re rolling out our new and improved VOIP system, which should make using in-game voice chat significantly better. We hope our roleplaying community enjoys these improvements.

    Together with the overall improvement of our VOIP system, we also added mouth animations triggered while using the ingame VOIP.

    Additions to Purges
    • A number of additional purges have been added in order to increase the variety of them - amongst others Vanir Hunters, Bandits, Jhebbal Sag Disciples, Snakes, Yetis, Alchemists, Crocodiles and Rocknoses
    • The Purge is an important aspect of the game’s PvE content. While it’s been working on a technical level, it hasn’t hit the mark from a gameplay perspective and has been confusing a lot of players. We have rewritten several parts of the Purge to improve the core mechanics and make it a more reliable threat.
    • The Purge should now happen more reliably and Purge enemies should no longer be naked. The Purge meter should fill as intended. You should also reliably be able to knock out NPCs and not halt the Purge in its tracks.

    New World Content
    Introducing a new world-boss - the Black Yeti. It can be found southeast of the volcano, and in the mountains north-northeast of the Mounds of the Dead. There are no legendary chests near these bosses, although when killed, it drops a key as other world bosses do. In addition, a new purge containing yetis and the Black Yeti as a purge boss can now spawn in the northern area of the map.



    Unnamed City Revamp
    As detailed during our previous Conan Exiles stream , we’ve revamped the Unnamed City area to provide more loot and more challenges to players. This includes adding in 8 new named bosses, several minibosses, legendary armor pieces and new legendary weapons.

    Bosses in the Unnamed City will also drop Fragments of Power, special items you can exchange somewhere in the Unnamed City. (See under new additions for more information)

    The idea is to make the Unnamed City more challenging and enjoyable to play, and to give players a reason to travel to the city for loot and other goodies.

    Picking Up Crafting Stations and storage containers
    It’s now possible to return crafting stations and storage containers to your inventory through the radial-menu. This change does not affect Altars, Wheels of Pain or Animal Pens. If there are items in the crafting station inventory, those items will appear in a loot bag on the ground. In the future we aim to make it so the inventory is automatically transferred to your inventory


    • Updated the Purge to be more reliable
    • Improved VOIP with moving mouth animation.
    • Exploit fixes to prevent Undermeshing. Many more exploit fixes in the notes below.
    • You can now see where your fellow clan-members are on the map!
    • T2 and T3 building pieces now yield XP as intended
    • Increased Stack Sizes for Wood, branches, Stone and Plant Fiber
    • Bearer NPCs will now supply materials when killed
    • Reduced damage for the 2h Spears’ first two heavy attacks, and increased damage for the two last attacks.
    • Significant balancing overhaul (see more below)
    • Objects in NPC camps such as campfires, log benches, etc, are no longer destructible in order to conserve memory. Loot-chests can still be destroyed
    • Fixed a number of crashes
    • Fixed an issue which caused needless lag on death
    • Elevators now bring unconscious NPCs with them
    • The Ymir altar should no longer shift its positioning when upgraded to its final tier
    • Crafting religious armors should now produce the same amount of religious tokens. One full armor-set (regardless of amount of pieces) will yield a total of 5 zeals
    • Fixed an issue where NPCs, thralls and pets moved into water-volumes and immediately got stuck and refused to move
    • Fixed an issue with the Votaries of Skelos, Lost Tribe, Lemurian, Black Hand Pirates and the Heirs of the North purge data, which would cause a number of the bosses/artisans part of those purges not to spawn
    • The damage output for Avatars have been adjusted. All avatars (except for Jhebbal Sag) have had their damage adjusted upwards to be more on par with Jhebbal Sag #beastmode
    • Fixed an issue where Camels who are following would run up to players and get them stuck
    • Westwall prisoners should no longer act aggressively towards players, which in turn caused the nearby locals to become aggressive as well
    • Tweaked the Map room so it should now be easier to place
    • The Ritual of Protection (domes) should now disappear when the altar it was summoned from is destroyed
    • Fixed a number of issues relating to building pieces ending up connecting at the wrong locations
    • For Players over lvl 60 it is possible to add more feat points by using newly added Fragments of Power
    • Added a Dismantling Bench to gain back materials from certain items.


    • Fixed a number of locations where it was possible to gain access to the area under the world in order to build unassailable bases (Undermeshing fixes) - Please report any locations we may have missed
    • The Thrall Pot has had it’s placement checkbox increased to more accurately reflect its size to prevent placing it on top of players/self and get stuck. This should also prevent players from getting beneath the ground mesh
    • NPCs that are not thralls do not consume thrown weapons anymore and you cannot loot the weapons they throw
    • Fixed an exploit pertaining to infinite stamina for sprinting
    • Fixed an issue where players were able to instantly kill other players by jumping on them #stoptheplumber.
    • Fixed an exploit where it was possible to deal damage to players and buildings outside of PVP-enabled times.
    • Fixed an issue where it was possible to gain unlimited oxygen
    • Fixed an issue where fire created by a combination of orbs would damage players on unintended situations
    • Fixed an issue where players could walk underwater

    • Increased performance by reducing streaming distance for gameplay levels. Note for modders: The contents of your maps may need to be updated
    • Objects in NPC camps such as campfires, log benches, etc, are no longer destructible in order to conserve memory. Loot-chests can still be destroyed
    • Fixed a number of crashes
    • Fixed an issue which caused needless lag on death

    • Fragments of Power can now be consumed and will grant 10 extra feat points. You need to be level 60 in order to do so. These extra feat-points do not disappear when resetting points or when using the Yellow Lotus Potion or Potion of Natural Learning. There is also no cap on how many additional feat points you can add through those fragments.
    • Modders now have access to a map called “photoshoot_map” in the maps/ folder, from where renders can be grabbed using depth-pass filtering to produce high-res screenshots
    • The Black Hand Pirates have learned how to tame Panthers and now use them as pets
    • Additional monsters have been added to the Swamp; specifically - semi-giant snakes can now be found in some of the areas there
    • Snakes have taken to the areas around the Oasis in the desert. #warm-n-cozy
    • Introduced a new world-boss - the Black Yeti. It can be found southeast of the volcano, and in the mountains north-northeast of the Mounds of the Dead. There are no legendary chests near these bosses, although when killed, it drops a key as other world bosses do. In addition, a new purge containing yetis and the Black Yeti as a purge boss can now spawn in the northern area of the map
    • Small groups of Desert Salamanders have made their way into the areas southwest and southeast of the savannah
    • Relic Hunter Scouts have set up forward scouting positions north of Sepermeru towards the Savannah
    • The White Dragon east of the Volcano has had a litter of White Baby Dragons. #blessed
    • Added a number of Iron Nodes north of Sepermeru
    • New Crafting Station: The long-awaited Improved Carpenter’s bench - this station works in the exact same fashion as the regular Carpenters bench but has an upgraded visual and more inventory space
    • Modders now have access to an additional 10 Map-levels for use in mods, named “Camps-Mod-011” through “Camps-Mod-020”
    • Players can now write their own biography for their characters in the STATS/ tab. There is an option to make the biography public, private or clan-only. You can find this setting under the GAMEPLAY/ heading
    • After placing the “Note” item, it’s now possible to actually write on them. Picking up the note again will remove any text written on it.
    • New Feat: Boneshaper - this feat allows the crafting of dice that function in the same way as the /Dice chat command. The stack of dice determine how many dice are rolled. Dice come in 4,6,8,10,12 and 20 sided variants
    • You can now see where your fellow clan-members are on the map!
    • It’s now possible to return crafting stations to your inventory through the radial-menu. This change does not affect Altars, Wheels of Pain or Animal Pens. If there are items in the crafting station inventory, those items will appear in a loot bag on the ground. In the future we aim to make it so the inventory is automatically transferred to your inventory
    • Thralls no longer use the hunger system to keep them alive. Instead, their life is terminated once a member of the clan to which they belong to has not logged into the game for two weeks (official servers). This is tied to the server setting for maximum decay time. Thralls still do gain buffs from eating food
    • New Crafting station : Dismantling bench. This bench allows you to dismantle placeables, building pieces, weapons and armors
    • For modders - there is now new configurators for CraftingQueue components: CraftTimeMultiplier and CraftResultMultiplier. CraftTimeMultiplier allows you control base crafting-time per station instead of/in addition to thralls. CraftResultMultiplier multiplies the output of the crafting stations (as the name implies)
    • Added user interface to let players rate servers. This is currently non-functional, but will be activated in a future patch.
    • A tombstone appears now on your death, marking the spot in which you died and making it easier to retrieve your inventory.
    • Added a new set of health-bars to differentiate elite and boss enemies from the rest

    Please find the full patch notes on our official forums[forums.funcom.com] as they were too big to be posted complete here on steam.
  • Testlive Patch (01.03.2019) - Balancing Passes, Exploits and Bug Fixes, Facial VoiP animations

    Nicole V(Community Manager)
    Hey everybody!

    We have a new patch on our Testlive branch with some new balancing passes on some weapons and fixes to some exploits and general bugs.

    The event log should also stop naming players, and the Fragments of Power now have an extra use to make them even more appealing.

    We have also added new facial animations when talking over VoiP. Check them out!

    We would like to thank everyone in our community for your continued feedback and support, as many of these fixes stem directly from your input. Please help us by trying out these new changes and fixes and sharing your feedback with us.

    Exploit Fixes
    • Fixed an exploit pertaining to infinite stamina for sprinting
    • Fixed an issue where players were able to instantly kill other players by jumping on them #stoptheplumber.
    • Fixed an exploit where it was possible to deal damage to players and buildings outside of PVP-enabled situations.

    New Additions
    • Added new facial animations triggered when using VoiP ingame.
    • Fragments of Power can now be consumed and will grant 10 extra feature points. You need to be level 60 in order to do so. These extra feat-points do not disappear when resetting points or when using the Yellow Lotus Potion or Potion of Natural Learning.
    • Modders now have access to a map called “photoshoot_map” in the maps/ folder, from where renders can be grabbed using depth-pass filtering to produce high-res screenshots

    AI and Thrall Fixes
    • Increased the damage for the Giant Spiders special attack.
    • Fixed an issue where it was not possible to interact with pets that were completely submerged in water

    Balance Updates
    • 1H Mace: The mace weapon animation set have had their hitboxes extended slightly, and the third attack will now make two hits during the spin instead of just one. The Armor Penetration stat for maces have been increased from 20% to 25% and the hyperarmor window for the final attack has been extended slightly. In addition - the third and fourth light combo attacks now have ShieldSmash.
    • Daggers: Daggers now have 20% armor penetration instead of 15%. In addition - the hitboxes for all the dagger attacks have been extended slightly.
    • The damage, armor penetration and stamina costs for Javelins have all been increased slightly. Javelins now also stack to 10.
    • Two-Handed Hammers now have hyper-armor on selected parts of the animation of the light-attack combos. These hyper-armor windows cover only the attack part of the animation, which more reliably allows attacks to go through uninterrupted. In addition, the first light attack will now penetrate shields (but does not cause Shieldsmash)
    • 1h Swords: The heavy combo first and second attack have had their hyperarmor-windows extended slightly

    QoL Improvements
    • When placeables with inventories, such as chests and crafting stations are picked up, their inventories will now transfer to you as opposed to being dropped on the ground in a loot-bag.

    General Bugfixes
    • It is no longer possible to double-jump while being over-encumbered
    • Fixed an issue where the camera would go - quote: “Absolutely ape” - when you destroyed a building
    • Fixed an issue where baby animals would not disappear from the world when picked up.
    • Fixed an issue where it was possible to inadvertently enter combat stance while placing items in quick succession.
    • The Maelstrom weapon no longer produces light
    • Healing Arrows will now affect monsters and NPCs as intended.
    • Addressed some unintended issues with the dismantling bench. It should now only dismantle weapons, armor and building pieces/placeables as intended.

    UI and Text Fixes
    • Fixed an issue where Potion of Bestial Knowledge and Potion of Natural Learning would both claim to reset Attributes and Feats. The functionality here remains exactly the same, but the on-screen message was lying when it claimed it reset both of these.
    • Based on community feedback, the event log is no longer naming players; instead, the term “a player” is used. Example: “Sandstone Fence Foundation was destroyed by a player.”

    Community Tools
    Trello Report Board
    We have a public bug tracking board here[trello.com]! You can check this to track the issues that get brought up by the community the most. In the “For prioritization” column you can vote for the issues you would like us to prioritize and we will make sure it gets moved into development asap. You can read the full details on how it works on the forum post here[forums.funcom.com].

    Separate TestLive Product on Steam
    We heard your input regarding the inconvenience with having to switch back and forth between the main game and our TestLive servers. To make it easier for you and because we really value your testing and feedback, we added a separate product for the TestLive server on Steam.

    If you own Conan Exiles on Steam, you should now see a separate Product called “Conan Exiles - Testlive Client” in your library which gives you the option to install an additional instance of the game specifically for the TestLive servers. Please be aware that this will prompt you for a full additional installation.

    We are aware that not everyone wants install or has space for two full installations. For those of you who don’t want to play through the additional TestLive Client, you can still access the TestLive servers through our old method [forums.funcom.com]
  • Call to Arms: PC TestLive Bonanza!

    Jens Erik (Community Manager)
    This is a Call to Arms!
    Exiles! For the next couple of days we’re running a special TestLive event!

    Everyone joining us between 22nd of February 2019 9.00 PM CET and 27th of February 2019 10AM CET, who reaches level 40 and meets the special requirements below on one of our TestLive servers, will be entered into a raffle for a chance to be the lucky recipient of one of 500 Atlantean Swords.
    • Please use the template for proper bug reports and report any issues and general feedback in these threads accordingly: CtA: New VOIP[forums.funcom.com], CtA: Unnamed City Changes[forums.funcom.com], CtA: Balancing/Progression[forums.funcom.com] and CtA: General Bugs[forums.funcom.com].
    • Please also check if the bug you are about to report hasn’t already been reported. There is no need to create multiple comments about a bug if a proper bug report has been posted already, unless you have additional information to add.

    To clarify: This patch is a different build than the one we are working on stabilizing for Live for next week. Patch Notes for this new TestLive update can be found here.



    ABOUT THE TEST EVENT
    • We will wipe all buildings and characters on the TestLive Servers and ask you to create a new character on either EU1, 2, 3 or US 1, 2. 3.
    • The servers will also have accelerated harvest and EXP rates (5x).
    • The test will start at 9.00 pm CET and end at 10am CET. The focus is to report any bugs you might encounter and give us feedback on the changes we've made to the game.
    • Additional requirements to reaching lvl 40 on Test Servers:- Have a Dismantling Bench in your player inventory when the event ends- Have a fragment of power (drops from the new bosses in the Unnamed City) in your inventory when the event ends
    • The reports need to follow our guidelines for bug reporting[forums.funcom.com] as provided in the forums.
    REQUIREMENTS AND THANK YOU
    We will draw 500 lucky winners among everyone who joins the test, reaches at least level 40 and meets the requirements listed above. Your prize will be Conan's Atlantean Sword, which is normally only available through a specific, physical version of the game.

    After the event, please send an e-mail to testlive@funcom.com and include the server name of the Test Server you played on, character name and character level at the time you stopped testing. Don’t forget to report your bugs in our forums!

    Here are the instructions on how to join the TestLive Servers [forums.funcom.com]

    Thank you for your continued support and for helping us test this patch and get it out as smooth as possible!
  • An Update on the next PC Patch

    Jens Erik (Community Manager)
    We know you are very excited and anxious about the next PC patch, but unfortunately we’ve once again had to make the decision to move the release of the patch. We are still struggling with some unresolved issues that needs to be addressed before the patch goes live.

    We’re mainly struggling with issues related to the building system. One issue would cause building pieces to disappear, which would result in lost crafting materials and time spent. A second issue would render buildings invisible alltogether.

    Admittedly, our patching estimates also needs improvements.

    Our current target is early next week and we hope we have more positive news then.

    Once again we would like to thank you all for your support and patience, especially our TestLive players who helped us find these issues.
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